
RealMyst: Masterpiece Edition also has two control schemes: A “Classic” mode that controls like the point-and-click games of yesteryear, and a free-roam mode that allows you to walk and look around at will. Aside from a few muddy textures (especially the ones used inside the library’s destroyed books), this is Myst Island and the Ages as you’ve never seen them before. The addition of a day-night cycle is utterly pointless, but exploring at night or even at sunset adds a certain solemnity to the isolated loneliness of the island. This isn’t Battlefield 4, by any means, but the new Unity Engine-ified version of Myst Island looks comparatively gorgeous here. You’d never know realMyst: Masterpiece Edition is essentially a twenty-year-old game. So, in other words, realMyst: Masterpiece Edition is a visually-enhanced version of realMyst, which was already a fork of the original Myst line but rendered in polygons. The “Masterpiece Edition” designation is basically Cyan’s way of saying “Director’s Cut” or “Remastered.” RealMyst, on the other hand, turned those 2D environments into fully-realized, 3D polygonal spaces.
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The original Myst was made in Hypercard and was essentially an interactive slideshow: A collection of hand-drawn environments you navigated by clicking.


This is the fourth major version of Myst-the original, realMyst, Myst: Masterpiece Edition, and now realMyst: Masterpiece Edition. To celebrate this auspicious anniversary, Cyan has released realMyst: Masterpiece Edition.
